Network Distributed Pathtracer (Part 1)
I’ve started a project with 2 friends, Martijn and Wessel. It started as a college assignment but we took it a bit further. My initial idea was to do something that is network distributed in terms of rendering, kinda like a renderfarm for example.
I initially thought about raytracing which is quite nice to have at a decent speed and gives fancy results to look at. Martijn opted for a pathtracer.
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