Voxelviewer (Part 2) - Porting it to the GPU!
We finally started porting the core of the voxel viewer to the GPU using OpenCL. This is our first debug build after a few hours playing around with it. We don’t fully rasterize the mesh yet nor do we have any textures like we do in the CPU version. And yes there is noise but hey, we’ve just started ;)
Here’s a more interactive video, it shows the model being scaled through voxelspace.