December 2011
2 posts
3 tags
Voxelviewer (Part 2) - Porting it to the GPU!
We finally started porting the core of the voxel viewer to the GPU using OpenCL. This is our first debug build after a few hours playing around with it. We don’t fully rasterize the mesh yet nor do we have any textures like we do in the CPU version. And yes there is noise but hey, we’ve just started ;) Here’s a more interactive video, it shows the model being scaled through...
Dec 20th
4 notes
6 tags
Voxelviewer ( Part 1 )
Together with a friend of mine ( Quinten Lansu ) I started a new project which will also be part of an assignment in our GPU programming course. Our idea is to create modelviewer which doesn’t show meshes the normal way but convert it to voxels on the GPU or CPU ( depending on the settings ) in realtime. The idea of it being realtime is that voxels do not have an orientation that...
Dec 9th
May 2011
6 posts
Network Distributed Pathtracer (Part 5) - Build...
Here’s the latest version of the NDP, still a POC and far from finished. Project has been put aside until we have more time. Read the readme.txt to see how to get it up and running. Download: http://0x3a.com/projects/NDP/NDP_14_05_2011.rar
May 14th
Network Distributed Pathtracer (Part 4) - More...
2 clients connected this time. Pretty pictures even faster. And yes the hostnames are the same, I forgot to actually clear the list, not really an issue regarding the rendering.
May 9th
Network Distributed Pathtracer (Part 3) - We have...
First render came through, all seems to be working! Finally getting somewhere. Note: This is one client running on the same system as the server itself. Still need to test it on multiple systems.
May 9th
Network Distributed Pathtracer (Part 2)
An update from my previous post, clients are now fully reconized and stored by the server. Here’s the view as of 11:57pm, this shows the server running in the background and a client connecting to the server and showing up in the list. This might seem like nothing but it’s actually some work to get this all working properly with clients connecting and disconnecting the whole time.
May 7th
6 tags
Network Distributed Pathtracer (Part 1)
I’ve started a project with 2 friends, Martijn and Wessel. It started as a college assignment but we took it a bit further. My initial idea was to do something that is network distributed in terms of rendering, kinda like a renderfarm for example. I initially thought about raytracing which is quite nice to have at a decent speed and gives fancy results to look at. Martijn opted for a...
May 6th
18 notes
Public transit seems to understand my problem...
Previous blog post which has most of the story: http://blog.0x3a.com/post/2826619813/the-stupidity-of-the-public-transit They finally send me a partial refund, with partial I mean that again they are fighting amongst each other I think. I received the refund for the train tickets, the subway is still to come. At least we’re getting somewhere :)
May 3rd
April 2011
1 post
“My friend has access to my privates.”
– C++ (1983)
Apr 12th
January 2011
5 posts
The stupidity of the public transit
(Nederlandse versie is onderaan te lezen) English version: Wednesday the 19th of january I’m a student and in the Netherlands you get this thing called an “Studenten OV-Kaart” which gives you the ability to travel freely through the country either during the week or the weekend. You have to choose this before you get it. Since yesterday my card started to malfunction. I...
Jan 19th
Putting the FUN in FUNCTIONS! →
Jan 17th
Cheating with Labtec drivers
For a project I’m doing I needed a webcam. The only I have is possibly from the stone age so I feared problems with drivers. My fear was confirmed when I went and plugged it in and got the what-the-hell-is-this-thing sound from Windows. I’m using Windows 7 so there was a hope of it possibly having a driver available for it as it does for most things I plug in to the USB. I went on the...
Jan 9th
Hong Kong Planet →
Jan 3rd
Spain Planet →
Jan 3rd
December 2010
5 posts
Happy new year everybody!
For some it maybe a little bit late for some a bit early. Happy new year everyone!
Dec 31st
Rotterdam Planet →
Dec 29th
The Ardennes Planet →
Dec 29th
“Problems cannot be solved by the same level of thinking that created them.”
– Albert Einstein
Dec 29th
Dec 29th